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J3DePoint2D which value is
the vector sum of points p1 and p2.
HierarchyEventListener.
J3DeScene object
and attaches it to this hierarchy node.
J3DeScene from specified file
and attaches it to this hierarchy node.
J3DeAppearance node.AppearancePanel
that manipulates the given J3DeAppearance node.
double input from user.
float input from user.
int input from user.
String input from user.
Scene2D.Axes2D
of the specified type.
Axes2D
which will be asoociated with the specified
Scene2D.
BackgroundThread.BackgroundThread.
BranchGroup object has been detached from a virtual universe.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
SimpleButton objects.
ButtonPanelLayout class is a layout manager
that lays out a container's components in one row/column.ButtonPanelLayout
with specified width and height of components and
layout order.
ButtonPanelLayout
with specified width and height of components,
space between them and layout order.
ButtonPanelLayout
with specified width and height of components,
space between them and layout order.
CameraPanel.
CenterLayout class is a layout manager
that lays out a container's component in the middle of the container.CenterLayout
with the given border width.
CenterLayout
with the given border width.
J3DeGeometryArray object
with the specified size (vertex data will be also copied to new object).
GeometryArray with the specified
vertex format and vertex data from this J3DeGeometryArray.
doDefaultCloseAction() method.
Scene2D that shows texture coordinates
with Scene3D object.
doDefaultCloseAction() method.
SimpleButton objects
together into one button.ComplexButton.
ImageComponent2D objects
with the size of "levels" using the specified image.
ImageComponent3D objects
with the size of "levels" using the specified images.
GeometryArray with the specified
properties and sets its valid vertx count to 0.
J3DeGeometryArray
which has same properties.
Appearance object.
BranchGroup object and removes
this scene from HierarchyManager that contains it.
double type input.
JInternalFrame for scene-editor.EditorFrame
for a new scene.
EditorPanel
which is attached to the given frame and
contains the scene-editor for the given scene.
float type input.
GELayout class is a layout manager
for GeometryEditor.GELayout.
GELayout.
GeometryEditor.
J3DeGeometryArray.GeometryManipulator which
manipulates the data contained in the sepcified J3DeGeometryArray.
GeometryPanel.
Node attached
to this nodes TransformGroup.
J3DeGeometryArray contains.
Material object.
Appearance object.
Light object
if this is pointlight.
key.
BoundingSphere.
BoundingSphere.
BranchGroup object of
this scene.
J3DeCamera object that
manages the ViewingPlatform of this scene.
Light object.
Material object.
ImageComponent from
this J3DeImageComponent.
Light object
if this is spotlight.
key.
GeometryManipulator.
Material object.
Material object.
Light object is enabled.
J3DeGeometryArray object which data this
GeometryManipulator manipulates.
Geometry.
J3DeGeometryArray.
GeometryManipulator object that
this scene uses for getting geometry information.
Image.
Image.
ImageIcon.
ImageIcon.
key.
TransformGroup object
of this node.
Scene3D object attached to this panel.
J3DeScene created by this panel.
Scene3D object created by this panel.
Material object.
Material object.
Light object
if this is spotlight.
Vertex.TEXTURE_VERTEX_STATE
or Vertex.COORDINATE_VERTEX_STATE.
node.
Axes2D.TEX.
Scene2D.
Material component of this node exists.
EditorEvent
with the given source and type.
HierarchyFrame
using the reference to the central
Utilities object,
JDesktopPane it will be attached to
and HierarchyNode as the root node for its
HierarchyViewer.
HierarchyManager.
HierarchyNode
with the specified name, type and index.
HierarchyViewer
with the given root node.
HierarchyNode
object.TreeModel for JTree
that visualizes hierarchy.HTreeModel
with the given root node.
ImageLoader.
ImageLoader.
InfoPanel
with the given width and height.
Node object to this node.
Node object to this node.
Node object to this node.
TransformGroup inside this node.
JInternalFrame.InnerFrame.
int, float, double or
String value.InputDialog and initializes its content.
int type input.
javax.media.j3d.Appearance.J3DeAppearance
with the given Appearance object
and sets capabilities for it.
com.sun.j3d.utils.universe.ViewingPlatform
bounded to this camera and manipulates its
javax.media.j3d.TransformGroup object.J3DeCamera.
javax.media.j3d.Geometry
object.J3DeGeometry
with the specified Geometry object.
javax.media.j3d.GeometryArray
object.J3DeGeometryArray.
javax.media.j3d.ImageComponent.J3DeImageComponent
with the given ImageComponent.
javax.media.j3d.Light.J3DeLight object.
J3DeLight with the given type.
javax.media.j3d.Material.J3DeMaterial
with the Material object from the
given Appearance object.
J3DeObject with
the given name, type and index.
J3DePoint2D at (0, 0).
J3DePoint2D at (x, y).
J3DePoint2D with the same location
as the specified J3DePoint2D.
com.sun.j3d.utils.geometry.Primitive.J3DePrimitive object.
J3DePrimitive with the given type.
J3DeScene with the given name.
J3DeScene with the given name
and if possible loads its contents from specified file.
javax.media.j3d.Shape3D.J3DeShape3D object.
J3DeShape3D with the given type.
J3DeShape3D that contains
the given Shape3D object.
javax.media.j3d.Texture.J3DeTexture
with the Texture object from the
given Appearance object.
javax.media.j3d.TextureAttributes.J3DeTextureAttributes
with the TextureAttributes object from the
given Appearance object.
LangTab and
initializes its components.
J3DeLight node.LightPanel
that manipulates the given J3DeLight node.
J3DeLight
object and the type of Light object
inside it.MainDesktop
and specifies its drag mode.
MainFrame.
MainLayout class is a layout manager
for EditorPanel.MainLayout.
J3DeMaterial node.MaterialPanel
that manipulates the given J3DeMaterial node.
javax.swing.JOptionPane.Messaging.
Axes2D.
MultiPanel node controls which of its children
will be attached to the given container.MultiPanel
which can attach its children to the given container.
Scene2D associated with this Axes2D views geometry from negative X axis.
Scene2D associated with this Axes2D views geometry from negative Y axis.
Scene2D associated with this Axes2D views geometry from negative Z axis.
NewGeometryDialog.
HierarchyNode object.NodePanel
that manipulates the given HierarchyNode object.
NormalCalculator.
HierarchyEvent to all listeners.
objectPanel.
ObjLoader
which is able to import objects to the given scene.
J3DeObject node.ObjPanel
that manipulates the given J3DeObject node.
Scene3D object with
Scene2D that shows texture coordinates.
Messaging.
paintComponent method of JPanel.
paintComponent method of JPanel.
PopupDialog.
PopupDialog
with the given title and size.
PopupDialog
with the given icon, title and size.
PopupDialog
with the given title, size and component in it
and makes it visible.
PopupDialog
with the given icon, title, size and component in it
and makes it visible.
Scene2D associated with this Axes2D views geometry from positive X axis.
Scene2D associated with this Axes2D views geometry from positive Y axis.
Scene2D associated with this Axes2D views geometry from positive Z axis.
PrefFrame.
PrefPanel.
J3DePrimitive
object and the type of Primitive object
inside it.BackgroundThread.
JFrame).
ProgressIndicator.
ProgressIndicator
that shows the given info.
ProjectLoader
which is able to load BranchGroup to the given scene.
ProjectSaver
which is able to save BranchGroup from the given scene.
SwingWorker.
InputStream and tries
to convert them to the attributes.
NormalGenerator.
Container.
HierarchyEventListener.
UserData object.
UserData object.
Scene2D with the
specified viewpoint.
Scene3D
whidh visualizes the given scene.
Scene2D
in another low priority thread.SceneBuffer
which updates the image shown on the specified
Scene2D.
SceneEditor.
SELayout class is a layout manager
for SceneEditor.SELayout.
Vertex[][] array and selecting additional
vertices if needed.
Hierarchy menu.
J3DeGeometryArray.
Material object.
Light object
if this is pointlight.
BoundingSphere.
BoundingSphere.
ViewingPlatform to
this virtual camera.
Material object.
ImageComponent
to this J3DeImageComponent.
Light object
if this is spotlight.
J3DeGeometryArray.
key.
Material object.
Scene2D objects.
Material object.
Light object.
Scene3D.
GeometryManipulator this scene
gets its geometry data.
TransformGroup object of
this node with the given object and sets its capabilities.
TransformGroup object
to the TransformGroup object of this node.
ProgressChangeListener.
scaleVertices method.
TreeselectionEvents will be sent to.
Material object.
Material object.
Light object
if this is spotlight.
Axes2D.TEX.
GeometryManipulator manipulates texture coordinates
and geometry has texture coordinates.
Scene3D.
com.sun.j3d.utils.scenegraph.io.SceneGraphFileWriter.SGFExporter
which is able to export the content of the given scene.
com.sun.j3d.utils.scenegraph.io.SceneGraphStreamWriter.SGSExporter
which is able to export the content of the given scene.
J3DeShape3D
object and the type of Shape3D object
inside it.JDesktopPane and selects this JInternalFrame.
SimpleButton
of the given type.
SimpleButton.SimpleButtonEvent
which is sent by the given object.
SimpleButtonEvent
which is sent by the given object and drag distances.
SimpleButton events.StartPanel.
StartUp.
String type input.
J3DePoint2D which value is
the vector difference of points p1 and p2.
Scene2D associated with this Axes2D shows texture coordinates.
J3DeTextureAttributes node.TextureAttributesPanel
that manipulates the given J3DeTextureAttributes node.
TextureDialog
which can add a texture to the specified appearance node.
J3DeTexture node.MaterialPanel
which manipulates the specified J3DeTexture node.
Image to BufferedImage.
ObjPanel for manipulating texture attributes transform component
J3DeGeometryArray.
String representation of this object.
TransformPanel.
object and
which is located inside cl class.
Translator.
Translator.
TransparentPanel with the specified border with,
arc radius and color.
TransparentPanel with the specified border with,
arc radius and color.
TransparentPanel with the specified border with and arc radius.
TransparentPanel with default values.
BranchGroup of the scene to the
SimpleUniverse object this Scene3D contains.
Jtree.
panel.
ObjPanel
attached to this panel.
Scene2D
if this scene is synchronizable or the caller of this
method is this Scene2D object.
Userdata.
UserData.
Utilities.
Utilities
and initializes all tools.
HierarchyViewer.
HierarchyViewer attached to this frame.
Jtree object is
selected or deselected.
Vertex which represents
index-th vertex in the specified J3DeGeometryArray.
Scene2D.Scene2D properties.ViewPanel2D.
Scene3D properties.ViewPanel3D.
ViewTab and
initializes its components.
VirtualVertex and
initializes its components which are required by J3DeGeometryArray.
VirtualVertex with the specified coordinates and
initializes its components which are required by J3DeGeometryArray.
VirtualVertex with the specified coordinates and
initializes its components which are required by J3DeGeometryArray.
VirtualVertex and copies
all vertex data from the specified vertex to this vertex.
OutputStream
as byte arrays.
XMLParser.
XMLParser
and loads an XML file if possible.
XMLParser
and loads an XML file if possible.
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